Here are the images from my progression. I started with a very rough sketch that I used to quickly inform where I wanted to go with the sculpt. Next, I created a primitive sphere and turned on Dynamesh to quickly rough in my shapes. Before sculpting any details, I used the qremesher to keep the topology somewhat manageable - I wanted to spend as little time as possible doing technical work and just enjoy the sculpting.
If I were to continue with this sculpt, I would probably add a bit more detail to the larger pack such as a frying pan or a shovel that hangs down from the straps.
For the beard, I only sculpted in the larger shapes because I knew I wanted to start playing with the Fibermesh feature in zbrush, so the shots above have beards with and without Fibermesh. I will have to continue exploring that feature - Zbrush is amazing!
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